However, this needs very high refines to get the most Neutral resistance possible, which makes this quite expensive to use. Your starter shoes. This card is pretty much a better Bathory in terms of resistances. You feel the heat of the flames caress your skin. As you use Madogear skills, your Madogear will build up heat. 320 ATK, Weight 400. Use Magnetic Field for crowd control, the same manner in which you'd use it for PVM. Optional. With the set bonus, that gets doubled to times 6. VIT increases the damage of this skill. This is mandatory to increase skill spamming speeds, as both Knuckle Boost and Arm Cannon have variable casting time. Ignore DEF of DemiHuman targets. Make sure you don't have the mobs inside or your Rangers and Rebels won't be able to hit them. This is a bit of a weird one. Can be all right in PVP against some of the tankier classes (Royal Guard, Shadow Chaser). Also minor, so much less of a priority. Use the Madogear License skill. Weapon Level 3. That very flame enters your nerves, boiling your blood. The Light bringer takes it to the next level! Recover 5% of damage given to an enemy as HP. For the final enchant, use Muscular Endurance for the chance to get a massive boost to VIT and by extension HP which creates a way stronger explosion. The… Axe Training, Magic Gear License, Mainframe Restructure, Research Fire / Earth, Hilt Binding, Weaponry Research, Skin Tempering - Passive buff set. Standard for PVPing, while the reductions are small, you need it to complete the set bonus on the WoE Plate. Spam the heck out of this skill for PVP/BG/WoE. If refine level >= 9, Fire property resistance +5%, Water property resistance +5%, Wind property resistance +5%, Earth property resistance +5%. Consumes 100 HP every 10 seconds. For instance, in the above section I speak a lot about Shadow Chaser but if you aren't fighting any, you won't need as much AGI, LUK or STR since Masquerade skills won't be a problem. All skill-based damage is reduced by 40%. You can buy this gear from the Black Marketeer in Prontera at /navi prontera 175/137. An alternative to the WoE Plate, the WoE Suits provide extra ranged damage prevention at the cost of less HP. The bonus effect is far better than Dark Pinguicula. An unorthodox card choice, but can be effective when mobbing. Even if you're not getting Cart Termination, get this anyway, since extra movement speed is always appreciated. Front Side Slide, Back Side Slide - High speed movement, good for escaping bad situations or just getting to the next map faster. It should still be well and above most other options. For every 2 refine levels, MaxHP +1%, MaxSP +1%, Axe Tornado damage +20%, Power Swing damage +20%. Arm Cannon - Barricade buster if you have Bragi support. At first glance, this weapon looks like it works for a very niche critical ASPD Mechanic build. Can get stat enchants up to +5 plus a special unique enchant, Headgear Quest from Old Blacksmith in Yuno, Headgear quest from Vending Machine in Lutie, Can add unique enchants by spending Honor Tokens, Drops with a randomly chosen set of properties, +4 or higher VIT Supplement Equipment [1], +4 or higher AGI Supplement Equipment [1], +4 or higher Old Driver Band (Yellow) [1], +3/6/9/12 or higher Heart Wing Headband [1], +9 or higher Reinforced Parts - Engine [1], +4 or higher Reinforced Parts - Booster [1], +15 or higher Vicious Mind Two-handed Axe [1], Instructor Boya's Eden Equipment Quest in Payon Cave, Instructor Boya's Eden Equipment Quest in Orc Dungeon, Instructor Ur's Eden Equipment Quest in Glast Heim, Logged Advertisement. ASPD +1% for every 2 refine levels. Nowadays, Pendant of Maelstrom should be cheaper than a set of properly enchanted PEMs, so they're useful to have if you've been unlucky with your enchants on your PEMs. It's better in the sense that it doesn't only work on one monster race, though there's a chance of bricking on the item you receive from the Gift Box. The Madogear's primary single target spam attack. The Gray set overall is an okay set after Eden Group's. Stats and their uses differ slightly from PVM. High Weapon Box at a 0.28% chance. A lava field lasts for 5 seconds. Magic Gear License, Mainframe Restructure - Passive buff set, Acceleration, Hovering - Active buff set. It's a convenience option for reducing the four basic elements by a sizable amount. In PVM sometimes you can't avoid magic (eg, Charleston 3's Meteor Storms and Lord of Vermillion) and you may wipe out any helpful field effects like Sanctuary or potentially your own Neutral Barrier. Get it for Gramps. In terms of raw ATK, this weapon is unbeatable. If you want more income, you can use any of the farming cards noted in the accessories section. The Pros and Cons of a Mado-Mechanic: A Basic Breakdown of the Class III. Passive skill. The Bard's Assassin Cross of Sunset will also improve this stat. ATK +10. If weapon refine level >= +10, additional Axe Tornado damage +20%. Use Level 1 to cover wider areas if you can afford a damage drop, but try your best to keep mobs together close enough for Level 2. For Madogear, this is Knuckle Boost and Arm Cannon. Additional Holy property resistance +(2 * refine level)%. This is the unbeatable general purpose physical weapon card. Passive. If you insist on solo levelling, then your best bets are the Eden Group levelling quests on the second floor for Lv 100+. A Mechanic's attack strength, defense, movement, attack speed, and complementary skills including Self Destruction are completely reliant on equipment sets. If any base stat >= 90, then +1 to that stat for every 2 refine levels. For 30~60 seconds, create a 5x5 field around yourself that nullifies all ranged attacks on targets within the field and also raises DEF and MDEF of those affected by 15~25%. If refine level >= +9, further increase physical damage to players by 60%. VIT +1, AGI +1. FLEE +12. ragnarok online whitesmith 28/12/2020. Madogear Mechanics have a far higher power cap than Axe Mechanics do, not to mention providing far more utility and support options for your party. It's good to have a swap to an armour with this on just to avoid being Frozen during MVP fights (Bios Island, Morse Cave, Temple of Demon God, etc.) In addition, the heat counter is invisible (for now), so you won't be able to track its progress. As such, I want to impart as much knowledge about fundamentals for any new players and potentially give a stronger player more to think about when deciding builds. Not too useful in PVM. For 15~25 seconds, generate a 5x5 stealth field around yourself that partially cloak all targets inside, but not yourself. You can remove the FCT entirely for Arm Cannon Lv2 and Lv3 by equipping Temporal DEX Boots at 120 base DEX. Introduction to the Mechanic Class and the Hard Truth of What to Expect II. Damage is increased by 1% for every 80 weight in your cart, so at 8000 cart weight, this skill does +100% ATK. Recommended for: People who want to switch multiple weapons instead of spamming skills. You turn yourself into a massive target, but this can be the saving grace for some allies until they get healed. For 20~100 seconds, boost the ATK of party members by 5%~15%, and boost your own attack by 5~25%. Unlike variable cast time and ASPD, you don't have very many options of reducing skill cool downs. DPS Madogear builds (read: Arm Cannon) are also suitable for PVP. While in Madogear, you cannot use FAW skills. Boxes acquired by Wolfchev's Laboratory and Malangdo Culvert, and dropped by select monsters in Bio Labs 3, Bio Labs 4, Hall of Abyss guild dungeons. Quest skill, so no cost to get, should be permanently active. Set bonus: With STR Supplement Equipment, Axe Tornado damage +25%. Also, if you have Minstrel support and you're using a weapon other than Giant Axe, Power Swing will overpower Cart Termination. Its high weight and base weapon attack as well as weapon level 4 makes this a strong weapon for Axe Boomerang at high refine levels. The standard PVP shield card. “Uhuh… a Raydric, well I have the perfect weapon for you /gg” Note that this Assassin picture is taken from an Assassin Dual Dagger Youtube Guide (Thailand Classic Official RO). Slot in Outrageous Cookie Card, upgrade to Blut Hase Card. Neutral Barrier - Ranged physical attackers are huge threats. Its primary contender is the Physical Enhancer Ring (PER), as both fill in a similar niche of being the best for builds that don't need delay reduction, or are not optimizing Axe Boomerang / Knuckle Boost. A more offensive garment. Float for 90 seconds, bypassing ground traps and ground targeted skills. Insanely expensive and requires skill micro-management to use effectively. It can be used to break Reflect Shield on some MVPs but they are few and far between. If refine level >= 7, additional Neutral property resistance +5%. Tell your mums and grandmums 'bout this blog, as long as they play Ragnarok Online. Stealth Field is a very powerful tool if you are geared for full damage reduction. Talk to Captain Carocc (the reindeer guy), then follow the red arrow path, talk to Hun, drink your apple juice, talk to him again, and then head north to the Academy. This is a Skill Simulator and Planner for Mechanic. Good in PVP, as this will let you better guard against specific players once you have an idea of what elements they strike with. That being said, this can still be handy in instances where enemies can break your equipment and no one can leave until the instance is finished. Madogear builds especially will want this when restocking on fuel and cannon balls. Essentially, any time that you would use. Compared to the Crimson Two-Handed Axe, it has higher base weapon ATK and slightly more weight, but only 1 card slot. Battle Mechanic Changes. If level > 70, ATK+5 for every 10 levels (ATK+85 at Lv175). A 'perfect' GSS would have a single stat boosted by +18 (e.g., a perfect DEX GSS would have the enchants Special DEX, DEX+7, DEX+7). Because of the weight being 0, Axe Boomerang is terrible with this weapon, so you should look into replacing it as soon as you can. Set bonus: With DEX Supplement Equipment, Axe Boomerang damage +100%. Axe Tornado damage +20%. Frozen resistance +30%. Neither of those skills are useful in any way aside as a stepping stone to Finding Ore, should you choose to get this. Remember to reveal with Infrared Scan and escape with Front Side Slide. Some strategies include: blowing up immediately to take out the brunt of the opposing forces, luring enemies away from your team so they can pick off targets while you get ready to explode after baiting, holding back to provide Mado support before exploding. There isn't much use for mobbing. For every 3 refine levels, Max HP +100, Max SP +10, DEX +3. Lockstep is by far the best one to combo with. A contender against Crimson / Vicious Mind for best PVP weapon. Non-Madogear builds should keep an Abusive Robe around just to have access to Improve Concentration on armour swap. White Knight is stronger overall, but against boss class monsters, Abysmal Knight should generally take it. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. Use total 40 skill point at Merchant ... Read moreMerchant – Blacksmith – Whitesmith – Mechanic Required for skills like Cart Revolution, Cart Boost, Cart Termination, etc. Increases attack speed (reduces delay after attack by 10%). However, note that if you use Neutral Barrier again before the duration is up, you will not create a new untouched Neutral Barrier, but instead negate the effect of the remaining protected cells that would still be up. Max it. Depending on the game mode and your build type, Mechanics will prioritize different foods over others. It also grants a sizable ASPD bonus, which gives your build slightly more freedom as the AGI required for max ASPD isn't as high. Definite master for every build, as maces and axes are your main weapon classes. When levelling, priority number one is to max this skill ASAP as Axe Tornado takes more gear and stat investment for decent damage and Arm Cannon is really far down the skill tree. A mainly defensive card. Your ultimate guide for Ragnarok Mobile Eternal Love. It's also stellar in PVP where skills that inflict Frozen are very commonplace. Set bonus: With Gray Helmet, Boots of Gray and Gray Cloak: Neutral property resistance +15%. With enchants, choose DEX, then upgrade into Expert Archer and try for Hawk Eye (Knuckle Boost) or Bear's Might (Everything else). Chance to inflict Stun, Poison, Silence or Curse when physically attacking, and chance is increased on higher refine levels. Your starter garment. Later on, you can combine this with other skills for an immensely powerful set of opening attacks. The downside is no card slot, but when you're starting out you don't have to worry about that. Requires a lot of NP to get, more than getting a Claw machine item. Pick up a Madogear from the Universal Rental NPC in Prontera and most towns, or the Magic Gear Master at: /navi prontera 163/178. The convenience farm option, when you don't want to carry Fly Wings anymore. The animation delay of Arm Cannon when at 193 ASPD and 0 VCT is extremely short, sometimes even unnoticeable. For 15~60 seconds, all your hits have a 1~10% chance of breaking your target's weapon and a 0.7~7% chance of breaking one piece of their armour. Slot in Hodremlin Card or Alice Card depending on what you're facing, or Khalitzburg Knight Card if you're using White Knight Card on your weapon. If you should ever lose your Madogear and need it back in a hurry (eg, you're in an instance, you're in the middle of Conquest or War of Emperium, etc. MDEF +10. For initial levelling, max this since you're most likely spamming Cart Revolution or auto-attacking mobs. For food specifically, I would recommend to prioritize the stats in the following order, from most to least important: DEX, INT, AGI, STR, LUK, VIT. The higher your base level, the more styles you can choose from. Ragnarok Mobile Episode 6 adds the Advanced Rune System. +9 is decent for Axe Tornado, but considering that the Old Driver Band (Red) at +4 refine already equalizes it, it's likely not worth the investment to upgrade. Hey Adventurers! If refine level >= 9, HP Recovery +50%. Menu. The Stat Build IV. The HIT bonus is mostly negligible, but ASPD is always appreciated (assuming that you are not close to 193 ASPD, in which percentage based bonuses become less noticeable). The elemental protection on this is all around great and makes it the de facto standard shield. Other than that, there's few other options you can slot this into, as passing up the Tornado Axe's cool down reduction is too harsh of a sacrifice to consider very many other weapons. Round-up mobs, activate Hovering, use Magnetic Field, use Front Slide or Back Slide out of it and then Arm Cannon the helpless enemies into oblivion. While they are mechanical as of current, … It's also great to use when levelling, though you need to be level 120 to equip. The main disadvantage is the Zeny cost of skill catalysts, as well as a limited number of skill points that you need to spread over a large number of skills, requiring you to focus on certain aspects over others. Most of the time, however, you'll be a sitting duck without your Mado. While I am not anywhere near being a top tier player, let alone as a Mechanic, I love theorycrafting, calculations and optimization problems. Attacks consume 1 SP. For the purpose of generalized damage reduction, this shield is easily the best pick, as the only competitor for that role (Immune Shield) requires a +9 refine. When you kill Fish race monsters, add chance to drop. The primary disadvantage of this is that enemies are also invulnerable to ranged attacks if they stand inside the barrier (that includes your own Knuckle Boost and Arm Cannon). STR and DEX increases the damage of this skill. If you don't care about Magic Gear Fuel usage. Stats only active during BG, PVP or WoE. Set bonus: With Diabolus Ring, ATK +3% and MATK+3%. Only Normans are able to become Mechanics by trade. It's minor, but it's also only 1 skill point and you've got nothing else to spend it on. Reduce natural HP regeneration by 25%. In PVP, this goes extremely well with a +9 WoE Suits to cut down ranged damage by a large percentage. It's also good for the trek to Wolfchev's Laboratory. With a Lockstep Card, this lets you overpower the Pile Bunker P when using Arm Cannon. Cannot be refined. With the release of Cursed Knight's Shield, the only purpose an Immune Shield has is to block Neutral damage. This cleans up any stragglers in case your main DPS is just shy of kills. Atk + 3%, Matk + 3%. Experiment, try out different ideas and most importantly, have fun! ASPD +6%. 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